The debacle led to dozens of patches that addressed everything from netcode, weapon balance, and bizarre bugs like the " death shield." Battlefield 4's poor launch state became a saga bigger than the game itself (one that Polygon cataloged with 46 articles). Players were less understanding this time around, with some demanding refunds or putting the game down until conditions improved.īattlefield 4's issues persisted well past its Fall 2013 launch and into 2014. Widespread crashes, disconnections, and bad netcode plagued every version of the game right out of the gate, and it wouldn't be cleaned up for months. Quote from the time: "We're not moving onto future projects or expansions until we sort out all the issues with Battlefield 4." -EA spokesperson in 2013ĭICE went bigger on everything in Battlefield 4: more guns, bigger maps, and bigger server problems. At least the whole Battlelog thing didn't stick. Today you can buy EA games through Steam again, but you'll still be routed through Origin to actually launch them. Players didn't like this either, because the Origin app sucked back then and still sucks a decade later. Even if it worked as advertised (seems like it wasn't always reliable), alt-tabbing out of the game to find a new server sounded awkward and PC players didn't appreciate not having the option to bypass Battlelog, especially considering the console versions had normal in-game server browsers.īattlefield 3 was also the first time PC players were forced to buy the game through the Origin app. The entire matchmaking and server browsing process: trapped on a web browser!ĭICE reckoned that players would be thankful not to sit through a bootup sequence or load a real main menu to get into a match. If you happened to play BF3 on PC, Battlelog was a lot more than a stat site: It's how you launched the freaking game. It was snazzy as long as you were a console player at the time like me. This is no different at all." -Former DICE senior designer Alan Kertz in 2011īattlelog was DICE's official companion site for Battlefield 3 that kept all sorts of fun personal stats that you could compare against friends. Quote from the time: "In Bad Company 2, if you wanted to change servers, you had to quit the round and then load another map. There certainly wasn't a Battlefield Twitter account dedicated to communicating upcoming changes to players in 2011. Meanwhile, players felt strongly enough about Battlefield 2042's underwhelming assault rifles that DICE buffed them all within a week.Įven if Battlefield 3's FAMAS was annoyingly strong (I do remember seeing it a lot), I think the average player in 2011 was inclined to just… get used to it? Patches used to take longer and developers weren't nearly as communicative about what changes were in the pipeline as they are now. If you had asked me in 2011 if I thought Battlefield 3's tanks had enough armor, I would've responded, "Who cares?" Back then, frequent balancing updates weren't an automatic expectation of multiplayer games. Hmm, this one is a biiiiiiiiiit OP." -Former DICE senior designer Alan Kertz in 2011 Quote from the time: "After playing with and without fore grip on my FAMAS, not sure I could nerf it enough lol. □ It was unbalanced as hell, but we didn't care Don't even get me started on Battlefield 3's ridiculous flashlights.
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